Marketing The Drum Awards

How Overwolf Ads revolutionized in-game advertising with zero technical lift

By The Drum, Editorial

The Drum

November 18, 2025 | 8 min read

Listen

Listen to article 4 min

The ‘In-Game Advertising Platform Reaching Every Major Title with Zero Heavy Lifting’ campaign won Silver in Digital Experience Game-Changer and Gold in Digital Experience Platform at The Drum Awards. It addresses the challenge of in-game advertising by reaching over 113M gamers across hundreds of titles seamlessly.

With over 3 billion gamers worldwide spanning every age and gender, playtime is now prime territory for brand marketers.

The global gaming audience sits across three distinct platforms: mobile, console, and PC. Whilst mobile delivers the largest reach for advertisers (approximately 2.9B), it comes with particular challenges. Playtime sessions are typically consumed in short-bursts measured in mere minutes, and brands choosing to appear in-game are in a constant battle of attention with competing distractions; from social media and news alerts to email notifications.

PC gaming is very different. Roughly 1 billion players game on large screens, powering the most immersive and premium titles, most often with headphones on that shut out any outside interruptions. Single sessions run for hours, not minutes, and 94% aren’t checking social media while they play.

Surprisingly, only 66 games drive 80% of all total global playtime, and gaining access to the most coveted titles (think Fortnite, Minecraft and Roblox) is not easy for advertisers. As gamers warm up to seeing brands inside their favourite titles, the barrier to entry for marketers remains high. What’s more, since building a bespoke in-game experience in a premium title demands high upfront costs alongside long development lead times, most brands are forced to place all their bets on a single game title, even when their target audience is spread across many.

Overwolf Ads was built to solve this problem: giving brands the ability to engage over 113M monthly gamers during playtime across hundreds of the biggest titles, with zero technical lift inside a single campaign.

Objectives

Our objectives are focused on addressing the fundamental pain-points within in-game advertising for brands, media agencies and media buyers looking for a seamless turnkey solution:

  • Reach & engage millions of gamers during playtime
  • Scale across hundreds of premium titles in a single campaign
  • Reduce set-up time to 1-2 days by supporting IAB standard formats
  • Remove high production/bespoke development costs for advertisers
  • Empower brands to be additive to the gaming experience, not disruptive
  • Support the gaming ecosystem and foster positive brand sentiment

The Strategy

Born as a single in-game app to help World of Warcraft players communicate with friends over Skype without leaving the game, in the last 10 years Overwolf has grown into the world’s leading companion platform for PC gamers.

Over 178,000+ in-game creators build and distribute in-game apps on the Overwolf platform, and 113M+ monthly gamers use these as playtime enhancing overlays across more than 1,500 games (including Fortnite, Call of Duty, Minecraft and League of Legends). Every app has been designed by the community to enhance existing games, and with millions of players utilizing these apps during playtime every day, it offers advertisers the most premium real-estate to engage them on.

As a separate division, Overwolf Ads has worked tirelessly to build the most innovative ad tech solution for brands, media agencies and media buyers that can:

Want to go deeper? Ask The Drum

  • Help brands engage gamers across the biggest titles in a simple & seamless buy
  • Ensure brand placements are playtime-enhancing, not disruptive
  • Elevate in-game creation from a hobby into a livelihood with a 70/30 revenue share (in favour of the app creators)

One of Overwolf’s biggest ongoing goals is to pay out $1 billion to its community of creators by 2030, currently sitting at $275 million over the last 12 months.

Execution

Overwolf Ads has become a world-leading ad tech platform empowering brands and agencies to reach over 113M+ monthly gamers during playtime across Minecraft, Fortnite, Call of Duty, The Sims 4, League of Legends, Apex Legends, Grand Theft Auto, Rocket League, Elden Ring, Counter Strike 2, Valorant, Fall Guys and hundreds more.

Our disruptive technology framework for advertisers is unparalleled in the industry based on two major components:

  • In-Game Event Recognition
  • Overwolf is able to recognise 1000s of different in-game events in real-time across hundreds of games (think level ups, health regeneration, win, loss, team fights etc) and simultaneously trigger contextual brand messaging alongside in-game rewards.
  • First-Party Data
  • As an owned-and-operated platform, our first-party data across millions of players means we can help brands segment and target players in a granular way across PC Hardware, Peripherals, Zip Code, Internet Provider, Gaming Session Length and more.

Overwolf is currently ranked as the #5 biggest US Gaming Property by Comscore in terms of reach, with our influence across EMEA regions gaining momentum in 2025, now listed #3 in Germany, #5 in France, and #7 in the UK. Last year Overwolf was also awarded the Digiday Technology Award for Best Esports/Gaming Ad Tech.

What makes Overwolf Ads particularly compelling is its dual impact: while brands and advertisers benefit from access to a vast gaming audience, in-game creators are able to directly generate revenue through these partnerships.

Last year we paid out over $275M to in-game creators, contributing to an entirely new career path and economy within the gaming ecosystem. This symbiotic relationship benefits all parties, and whilst our advertising partners gain authentic access to a difficult-to-reach demographic, they also benefit from unparalleled gamer sentiment from the community for supporting these in-game creators financially.

In April 2025, Overwolf was selected as one of the first gaming inventory solutions to integrate with The Trade Desk's OpenPath, giving advertisers a direct connection to our premium gaming inventory programmatically.

In May 2025, Overwolf was selected to join Adelaide’s newly announced AU Ecosystem; a tightly curated group of 40 premium publishers including Spotify and The New York Times, who scored highest on Adelaide’s Premium Attention score.

In addition, Overwolf’s PC gamer audience is hard to find anywhere else, giving brands and media agencies an unduplicated audience to reach in their marketing mix. According to GWI data:

  • 85% of the Overwolf audience is not found on Twitch
  • 58.0% of the Overwolf audience is not found on Facebook
  • 57% of the Overwolf audience is not found on Instagram
  • 40% of the Overwolf audience is not found on YouTube
  • 67.2% of the Overwolf audience is not found on TikTok
  • 80.4% of the Overwolf audience is not found on Snapchat
  • 70.4% of the Overwolf audience is not found on Reddit
  • 67.9% of the Overwolf audience is not found on X (Twitter)

Results

In the last 12 months, Overwolf Ads has seen astronomic growth, partnering with global brands and media agencies such as Universal Pictures, Armani, Netflix, Lancôme, Hulu, Verizon, Coca-Cola, SAMSUNG, Amazon, P&G, Skoda, PHD, Publicis, Havas, dentsu, Wavemaker and Mediacom.

All of this work has contributed to:

  • In-game ad sales doubling to $100M
  • 105% increase in CAGR in booked revenue
  • 75% YoY growth in advertiser count
  • $275 million paid out to in-game creators in total

Overwolf Ads success is underpinned by its differentiated promise to advertisers that turns gaming’s biggest challenge into a single, high-attention, moment-aware channel brands can activate in days.

Ready to get your work recognized on a global stage? Enter The Drum Awards today. Need more inspiration? Read our Award Winning Case Studies.

Marketing The Drum Awards

More from The Drum Awards

View all

Trending

Industry insights

View all
Add your own content +